If anyone else out there is a self-proclaimed game developer, you should check this out. Design Tours is a ongoing series created by David Rosen (creator of Lugaru) looking into the various design choices of indie games. It’s really handy for indie game designers and you’ll probably learn a thing or two.
One incredibly useful thing I learned when reading a nerdbook on Linux commands, is the ability to direct output to text files.
I recently dug a bit to get the Wifi LED on my Thinkpad to work under Ubuntu.
I had previously tried… not hard, and failed to get it working, but using output direction, I was able to sift through and get it going no problem. Read the rest of this entry »
If I would have known Evan had a remote interest in this I would have mentioned it forever ago, I’ve known about this for about a month or so.
Read the post below this one first.
I have a little explanation behind the prices in the vending machines. Most of the products featured in the machines are price protected products. Items from Apple and gaming manufacturers are normally price protected. This is why the items aren’t stupidly overpriced, as I’m sure BBY wants them to be.
Forget the +/- .50 cents Wal-Mart takes off, comes back in tax anyway.
This should have been a comment probably, but whatever.
As I ran frantically through the Atlanta International Airport to try and make my connection to Gulfport, something caught my eye. I was used to seeing things like McDonald’s and Cinnabon in airports, but a Best Buy? That’s just too weird. So I went in for a closer look.
I am very much in the 8-bit mood, thanks to Mega Man 9. It took me nearly four hours, two and a half in Dr. Wily’s castle alone, to beat the game, but I finally did.
From my limited experience playing the “game”, no, it doesn’t suck. Surprisingly enough, it’s actually a lot of fun. Obviously, it’s not a real game, and if you go into it expecting a Guitar Hero-esque challenge or something, then you’ll be sorely disappointed. Wii Music is about one thing and one thing only: having fun.
I don’t always love Shigeru Miyamoto’s games (though I do love most of them), but he has this way of making everything he touches just pure fun. The games aren’t necessarily flashy or epic in any way (especially this one), but it’s everything it needs to be and nothing more.
If you really give this game a chance and get into (and have friends or family to play with), you are guaranteed to have a lot of fun.
Well, Music Master isn’t finished yet, but I have made plenty of progress. Really, all I need to do now is add damage, dying, finish the level, and then the smaller things like the title screen and a points system.
So, it sounds like a lot, but it’s really not that much.
The main reason why it’s been slow going is because we had a Christmas party at my house today because my brother and sister-in-law are going to her parents house for Christmas. We exchanged gifts and I got Watchmen.
I know I’m a little late jumping on the boat, but I’m looking forward to reading it and will definitely be writing a piece on it when I’m done.
Anyway, that’s all that’s been going on right now, so I’m going get back to Wii Music!
Alright, so I didn’t get as much done as I hoped in the time that I hoped. To make up for it, here’s a video of the basic (VERY basic) engine of the game. While it’s still basic, the final product won’t look too different from this besides a few graphical changes (the trails on the notes bug me) and more varied enemies.